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How to avoid C++11 implicit casting and double-checked locking?
I’m trying to avoid using the new C++11 move constructors to store some pointers around in my class.
I have this base class:
class base_class{
public:
base_class(const string& s) : _s(s) { }
protected:
string _s;
};
And I wish to define several derived classes that wrap a base class pointer with some other types.
For example:
class a: public base_class{
public:
a(const string& s) : base_class(s) { }
a(string s) : base_class(“”) { }
};
class b: public base_class{
public:
b(const string& s) : base_class(s) { }
b(string s) : base_class(“”) { }
};
But using the cast:
a* a_pointer = new a(s);
b* b_pointer = new b(s);
Is there a better way to keep track of the class type without using the C++11 move constructors?
Ideally, for b, I’d be able to do the following:
b* b_pointer = new b(s);
And my a and b classes would be able to access the “real” base class object correctly.
A:
Use std::unique_ptr from the
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